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Short cuts : /content/English/English-Language-Skills/write-about-a-game-snooker
Last Updated June 2, 2021, 10:36 am
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Example written assignment

This is an example of a written assignment How did the student plan the paragraphs? Can you see the grammar mistakes? Try to find them all and then check.

Planning

Vocabulary

  1. Check the related vocabulary.
  2. Read about Snooker
  3. Build a list of words that you might use:

    paragraph plan

    Plan the structure by making a list of bullet points that will each become a paragraph. These are not binding and you can freely edit them as you go, inserting new ideas into the plan. The main point of bullet pointing is to avoid ploughing into verbose waffling, don't worry ladies, there's plenty of time to practice that skill at other times.
    1. Introduction
      1. players
      2. Venue (where the game is played)
    2. Equipment
    3. Rules
    4. Tips

    The Snooker Table

    Snooker

    An example assignment 1

    Read the example assignment and find the grammar mistakes. notation

    Example Assignment

    paragraph 1

    Snooker is a cue game for two players, which is played indoors on a large table. It is a cue game like billiards and pool. Snooker tables are
    red - more/-er (alt-much)
    more
    bigger than pool tables.

    paragraph 2

    Snooker is

    (VF=played)
    playing
    with a long wooden stick, called a cue and twenty-two balls on
    (VF=played)
    (ins?=a) large felt-covered table. There is a white cue ball
    (ins?=which)
    is so called because it is the only ball that is allowed to
    be
    struck with the cue.

    paragraph 3

    There are 21 other balls on the table which players try to knock into one of six holes in the corners and on either side of the table. These holes are

    (SPELL=referred)
    referred
    to as pockets and when you manage to knock the white ball into another ball
    (ins?=so")
    that it goes into one of the holes, we say that we have
    VF=pocketted pp)
    pocketting
    that ball. Aside from the white cue ball there are fifteen red balls and six coloured balls. paradoxically, in snooker, red balls are not considered to be coloured whilst the black ball is.

    paragraph 4

    The players take turns to visit the table and try to score points by potting some of the balls. When you score points during a single visit to the table we say that you are building a break. The break comes

    ins=to
    an end when you eventually don't pot another ball or you make a foul shot. Occasionally in professional tournaments a player clears the whole table in a single break. This was first achieved by the
    (WF=noun Canadian)
    Cliff Thorburn Each time a player visits the table to start a new break, he must first play for a red ball and either attempt to pot it,
    ins=or)
    to leave the cue ball in a safe position.

    paragraph 5

    If he is

    (WF=noun, successful)
    in potting a red ball then he must choose a coloured ball as the next target ball. Red balls score one point and when they are potted they stay in the pocket until the end of the game. Each game is called a frame and a match may consist of a series of frames. Each ball has a different point value: red=1, yellow=2, green=3, brown=4, blue=5, pink=6, and black=7.

    paragraph 6

    A break continues by potting red and then coloured balls alternately into the table pockets. When a coloured ball is pocketed and there are still red balls

    (VF=remaining)
    remained
    on the table, the umpire will respot that coloured ball. That is, he will place it back on it's nominated starting position. The two players continue to take turns until the game ends.

    paragraph 7

    When all the red balls have been potted the players have to pot the coloured balls in ascending point order. That would be, yellow, green, brown, blue, pink and finally black. Since at this stage there are no more reds on the table, the coloured balls are no

    WF=longer
    long
    put back in their original position.

    paragraph 8

    The snooker game ends when either one of the players resigns the frame rather than commencing his next break, or all the balls have been pocketted including the final black. The winner is the player who has scored the highest number of points.


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